Name: Michael T

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Posts by Michael:

    Hexcrawl High: They say that he got crazy once

    October 3rd, 2017

    Well it’s been a month since I last posted about the D&D campaign I’m currently playing. In that month we had two more sessions and then unfortunately the archenemy of adult hobbies, scheduling, reared its ugly head. But we’re resuming play this Thursday. Assuming we can play regularly then I think by the end of October we may be ready to transition to the “second stage” of the campaign I had planned. But now I’m not sure if we will. Continue reading…

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    Hexcrawl High: The serenity of a clear blue mountain lake

    September 5th, 2017

    Fuck how I hate that clear blue mountain lake. I cannot figure out what to do with it. The worst thing is that every time I try to brainstorm something about it it ends up going all Innsmouth on me. Look, I love Lovecraftian pastiche as much as the next person. But I think I go to that well too often. It’s a spice goddammit. Anyhow, this was supposed to be about my plan for the campaign’s first session, not the problems of populating fantasy lakes. Continue reading…

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    Hexcrawl High: It keeps changing fast and it don’t last for long

    August 30th, 2017

    Location, location, location. Not just a real estate agent’s mantra or a vehicle for Channel 4 to try to ensnare their viewers with Kirstie Allsopp’s sultry appeal but also the topic for this post. As I mentioned in my last post I’m working on encounter tables and I’ve been flip flopping like a fish trying to escape the belly ripping attentions of an inbred good’ol’boy. Continue reading…

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    Hexcrawl High: He saw everything as far as you can see

    August 22nd, 2017

    So much like God when creating the world I had reached the stage in my campaign prep where I needed to populate the hexcrawl with people, animals and the admixtures of the two ubiquitous in every fantasy setting. This is the step I’m currently on, even though we rolled up the characters for the campaign yesterday I still don’t have everything in this step nailed down. Which means I’ve got about five days to bang the rest out in the shed. No worries. Continue reading…

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    Hexcrawl High: Might say he found the key for every hex

    August 21st, 2017

    So as per my previous post I’d decided to go with a hexcrawl for my next D&D campaign (I’ve also clearly decided to run with the Rocky Mountain High thing as well). But as I also mentioned, I’ve never played or run a hexcrawl before so I was going into this largely blind. So as with every problem in modern life I turned to the internet for the answer. How could that possibly go wrong? Continue reading…

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    Hexcrawl High: Coming home to a place he’d never been before

    August 18th, 2017

    It was about a week ago when the urge struck. I wanted some old school fantasy. I wanted D&D with alignment penalties, with arguing the merits of a Bec de Corbin versus a Guisarme-Volgue, with THAC0 and big swords and helmets with wings on them, with Larry Elmore art and half elven stablehands molesting horses (that last one may be specific to my own AD&D history). This urge was pretty odd to be honest. For two reasons, the first is that fantasy is a genre that I have very much cooled on, I honestly cannot remember the last time I read a fantasy novel and I have no urge to change that. The second reason is that while I have very fond memories of AD&D there is absolutely no rose tint to those memories. Modern systems with unified mechanics are infinitely preferable and while I do miss Stoneskin being amazing I have no urge to return to older mechanics. But still the urge was there. Continue reading…

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    Shadowverse – Aggro Bloodcraft Deck – Top tier Vampire’s on the cheap

    January 8th, 2017

    So I’ve been playing a fair bit of Shadowverse since getting into it a week or two ago. When getting into the game I decided that I’d go with Swordcraft and Havencraft. The former because the leader looked cool and the latter because the mechanics looked cool. Continue reading…

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    A quick guide to getting started with Shadowverse

    January 5th, 2017

    Shadowverse is my current card/mobile game flavour of the month. While clearly an iteration on Hearthstone I prefer it to the former for several reasons: Continue reading…

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    Best of 2015 – Videogames

    October 19th, 2016

    Well that time of year again, I’m typing this up in the first week of January. When I actually finish and post it is anyone’s guess. 2015 was a pretty solid year in terms of gaming as a whole. Lots of great games were released, several of which will easily become “classics”. Most major publishers and platform holders started making serious moves towards promoting VR. Sony had perhaps the greatest E3 ever. Several white whales were spotted and beached (Shenmue 3, FFVII Remake, Last Guardian alive and well). Overall a solid year. But it was also the year of the delay, so many titles got pushed back 2016. Which, when you add in the titles planned for 2016, makes the upcoming year look like a monster. Continue reading…

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    GIWTR 02 – Eight Devils of the Demon’s Gate – Part 02.5 – Delays

    October 13th, 2016

    I was really hoping to keep up bi-weekly posts on this little project but sadly it was clearly not meant to be. While there are some minor extenuating circumstances the main reason for the delay is the process of getting to grips with GURPS that I mentioned in my previous post. I love the idea of a modular endlessly customisable and adaptable system. I also love the basic idea for this campaign. But as it turns out I don’t love reading (literally) hundreds of pages of generic advantages and disadvantages. My first few attempts to slog through it met with failure. Clearly my tolerance for reading pure RPG mechanics has faded as it woudlnt have phased me in the least in the past. While I can appreciate the depth reading through it just to read through it feels like a waste of time. Not that all the effort is wasted as I’ve mentally made provisional lists of which advantages and disadvantages are suitable for the campaign. The customisation options are also impressive, but I think I’ll need to mock up some sample characters just to stop myself falling asleep. I did switch to skimming the text but that only brought me up to the skills chapter. Which is equally unexciting. How an RPG reads has little to do with how it is in play. But this is a spectacularly dull book to read. I shall soldier on, but with no chance to run this in the near future my interest and drive has drifted a bit (to running “pure” Lovecraftian Call of Cthulhu or first edition Earthdawn). I shall try to solider on, if for no other reason than the hopes of making some use of this blog again. I have thought more about the setting (because its easier and I’m lazy). I’ll try and fire up a post outlining that this week (preferably when it isnt five in the morning).

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