Name: Michael T


Posts by Michael:

    Hexcrawl High: Might say he found the key for every hex

    August 21st, 2017

    So as per my previous post I’d decided to go with a hexcrawl for my next D&D campaign (I’ve also clearly decided to run with the Rocky Mountain High thing as well). But as I also mentioned, I’ve never played or run a hexcrawl before so I was going into this largely blind. So as with every problem in modern life I turned to the internet for the answer. How could that possibly go wrong? Continue reading…

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    Hexcrawl High: Coming home to a place he’d never been before

    August 18th, 2017

    It was about a week ago when the urge struck. I wanted some old school fantasy. I wanted D&D with alignment penalties, with arguing the merits of a Bec de Corbin versus a Guisarme-Volgue, with THAC0 and big swords and helmets with wings on them, with Larry Elmore art and half elven stablehands molesting horses (that last one may be specific to my own AD&D history). This urge was pretty odd to be honest. For two reasons, the first is that fantasy is a genre that I have very much cooled on, I honestly cannot remember the last time I read a fantasy novel and I have no urge to change that. The second reason is that while I have very fond memories of AD&D there is absolutely no rose tint to those memories. Modern systems with unified mechanics are infinitely preferable and while I do miss Stoneskin being amazing I have no urge to return to older mechanics. But still the urge was there. Continue reading…

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    Shadowverse – Aggro Bloodcraft Deck – Top tier Vampire’s on the cheap

    January 8th, 2017

    So I’ve been playing a fair bit of Shadowverse since getting into it a week or two ago. When getting into the game I decided that I’d go with Swordcraft and Havencraft. The former because the leader looked cool and the latter because the mechanics looked cool. Continue reading…

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    A quick guide to getting started with Shadowverse

    January 5th, 2017

    Shadowverse is my current card/mobile game flavour of the month. While clearly an iteration on Hearthstone I prefer it to the former for several reasons: Continue reading…

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    Best of 2015 – Videogames

    October 19th, 2016

    Well that time of year again, I’m typing this up in the first week of January. When I actually finish and post it is anyone’s guess. 2015 was a pretty solid year in terms of gaming as a whole. Lots of great games were released, several of which will easily become “classics”. Most major publishers and platform holders started making serious moves towards promoting VR. Sony had perhaps the greatest E3 ever. Several white whales were spotted and beached (Shenmue 3, FFVII Remake, Last Guardian alive and well). Overall a solid year. But it was also the year of the delay, so many titles got pushed back 2016. Which, when you add in the titles planned for 2016, makes the upcoming year look like a monster. Continue reading…

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    GIWTR 02 – Eight Devils of the Demon’s Gate – Part 02.5 – Delays

    October 13th, 2016

    I was really hoping to keep up bi-weekly posts on this little project but sadly it was clearly not meant to be. While there are some minor extenuating circumstances the main reason for the delay is the process of getting to grips with GURPS that I mentioned in my previous post. I love the idea of a modular endlessly customisable and adaptable system. I also love the basic idea for this campaign. But as it turns out I don’t love reading (literally) hundreds of pages of generic advantages and disadvantages. My first few attempts to slog through it met with failure. Clearly my tolerance for reading pure RPG mechanics has faded as it woudlnt have phased me in the least in the past. While I can appreciate the depth reading through it just to read through it feels like a waste of time. Not that all the effort is wasted as I’ve mentally made provisional lists of which advantages and disadvantages are suitable for the campaign. The customisation options are also impressive, but I think I’ll need to mock up some sample characters just to stop myself falling asleep. I did switch to skimming the text but that only brought me up to the skills chapter. Which is equally unexciting. How an RPG reads has little to do with how it is in play. But this is a spectacularly dull book to read. I shall soldier on, but with no chance to run this in the near future my interest and drive has drifted a bit (to running “pure” Lovecraftian Call of Cthulhu or first edition Earthdawn). I shall try to solider on, if for no other reason than the hopes of making some use of this blog again. I have thought more about the setting (because its easier and I’m lazy). I’ll try and fire up a post outlining that this week (preferably when it isnt five in the morning).

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    GIWTR 02 – Eight Devils of the Demon’s Gate – Part 02 – GURPS and Iterative Conversions

    October 1st, 2016

    Came up with a snappy title, and by came up with I mean just took the literal translation of the antagonists from Ninja Scroll. But I won’t tell if you don’t. So when we last looked at EDotDG (behold my mighty acronym powers) I was considering how best to create a system for the Tracking/”Discovery” phase of the game. I do have some thoughts on that, which I’ll get to later, but while thinking around it other elements sprung up. Perhaps the most pressing of which was how to make the combats against the “Devils” feel both different and fun. Considering the menagerie of huge monsters that show up in most fantasy RPG’s (and a number of other genres) there is surprisingly little written about how to run such combats, in terms of either GM advice or actual mechanics. Continue reading…

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    PDF’s, Print on Demand and the allure of custom rulebooks

    September 28th, 2016

    If you’ve been reading my recent gaming posts you’ll know I’m on something of a GURPS kick as the moment. While reading about it online I came across people discussing custom rulebooks. At first I thought they were simply talking about a PDF with some stuff Frankensteined together. But then I realised they were talking about actual physical books (made from PDF’s Frankensteined together). I’m not going to lie, this idea intrigued me greatly. Continue reading…

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    GIWTR 02 – Part 01 – (Ninja) Hunters of the Shadows of Monster Colossi (Scrolls)?

    September 24th, 2016

    If you have forgotten what the amazingly unwieldy acronym “GIWTR” stands for it is “Games I want to Run”. Spawned in the heady days of 2013, when the world seemed a much brighter place (I mean I had a job and a working chair which are two things I lack now), it (like this blog honestly) hasn’t seen as much use as I thought it would. But as running and playing RPG’s is now a vaguely regular thing I’ve started to have those hot movements in my brain pan that the village elder assures me are what the gentry call “thoughts”. Thoughts for campaigns of such magnificence that playing in them would alter lives, cure illnesses and doubtless increase sexual potency (no refunds). I suppose at this point I should stop amusing myself and get to the subject at hand, what is this campaign idea about? Continue reading…

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    Out of the Abyss Part 1 – A campaign post-mortem

    September 21st, 2016

    To paraphrase my favourite Irish musician, “I wasn’t going to write this post, but I’m going to write it.” I’m writing this because, while I refuse to accept it, my memory is like Swiss cheese in a perverts cupboard i.e. fucked. So hopefully the next time I run something I can look back at this and learn from it. Continue reading…

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