Name: Michael T

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Posts by Michael:

    Hexcrawl High: It don’t last for long

    December 14th, 2017

    Tomorrow’s session will almost certainly be the last one we manage to get in before Christmas and may be the last one full stop as one of the players is moving to Dublin. If it is the end I imagine its going to be anticlimactic. Continue reading…

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    Hexcrawl High: Lost a friend but kept his memory

    November 27th, 2017

    Well its been three weeks or so since my last post and we’ve managed to run two more sessions during that time. As it turned out I didn’t really need to worry about the kingdom building rules as the players have yet to properly engage with them. That should hopefully take place during this weeks session which barring misfortune will be on Thursday night. Continue reading…

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    Hexcrawl High: John Denver didn’t sing any songs about kingdom building mechanics

    November 8th, 2017

    So we started the current campaign back in the first week of September. In the nine weeks since we’ve had six sessions. Which is probably pretty good considering the general scheduling complications endemic to adult roleplaying i.e. roleplaying games played by adults not sexy times pretending you’re a broken down car and your girlfriend is pervasive rust. Anyhow, in the last session the players hit level five and thus entered what D&D 5th edition loosely considers “Tier 2”. Continue reading…

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    Hexcrawl High: They say that he got crazy once

    October 3rd, 2017

    Well it’s been a month since I last posted about the D&D campaign I’m currently playing. In that month we had two more sessions and then unfortunately the archenemy of adult hobbies, scheduling, reared its ugly head. But we’re resuming play this Thursday. Assuming we can play regularly then I think by the end of October we may be ready to transition to the “second stage” of the campaign I had planned. But now I’m not sure if we will. Continue reading…

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    Hexcrawl High: The serenity of a clear blue mountain lake

    September 5th, 2017

    Fuck how I hate that clear blue mountain lake. I cannot figure out what to do with it. The worst thing is that every time I try to brainstorm something about it it ends up going all Innsmouth on me. Look, I love Lovecraftian pastiche as much as the next person. But I think I go to that well too often. It’s a spice goddammit. Anyhow, this was supposed to be about my plan for the campaign’s first session, not the problems of populating fantasy lakes. Continue reading…

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    Hexcrawl High: It keeps changing fast and it don’t last for long

    August 30th, 2017

    Location, location, location. Not just a real estate agent’s mantra or a vehicle for Channel 4 to try to ensnare their viewers with Kirstie Allsopp’s sultry appeal but also the topic for this post. As I mentioned in my last post I’m working on encounter tables and I’ve been flip flopping like a fish trying to escape the belly ripping attentions of an inbred good’ol’boy. Continue reading…

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    Hexcrawl High: He saw everything as far as you can see

    August 22nd, 2017

    So much like God when creating the world I had reached the stage in my campaign prep where I needed to populate the hexcrawl with people, animals and the admixtures of the two ubiquitous in every fantasy setting. This is the step I’m currently on, even though we rolled up the characters for the campaign yesterday I still don’t have everything in this step nailed down. Which means I’ve got about five days to bang the rest out in the shed. No worries. Continue reading…

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    Hexcrawl High: Might say he found the key for every hex

    August 21st, 2017

    So as per my previous post I’d decided to go with a hexcrawl for my next D&D campaign (I’ve also clearly decided to run with the Rocky Mountain High thing as well). But as I also mentioned, I’ve never played or run a hexcrawl before so I was going into this largely blind. So as with every problem in modern life I turned to the internet for the answer. How could that possibly go wrong? Continue reading…

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    Hexcrawl High: Coming home to a place he’d never been before

    August 18th, 2017

    It was about a week ago when the urge struck. I wanted some old school fantasy. I wanted D&D with alignment penalties, with arguing the merits of a Bec de Corbin versus a Guisarme-Volgue, with THAC0 and big swords and helmets with wings on them, with Larry Elmore art and half elven stablehands molesting horses (that last one may be specific to my own AD&D history). This urge was pretty odd to be honest. For two reasons, the first is that fantasy is a genre that I have very much cooled on, I honestly cannot remember the last time I read a fantasy novel and I have no urge to change that. The second reason is that while I have very fond memories of AD&D there is absolutely no rose tint to those memories. Modern systems with unified mechanics are infinitely preferable and while I do miss Stoneskin being amazing I have no urge to return to older mechanics. But still the urge was there. Continue reading…

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    Shadowverse – Aggro Bloodcraft Deck – Top tier Vampire’s on the cheap

    January 8th, 2017

    So I’ve been playing a fair bit of Shadowverse since getting into it a week or two ago. When getting into the game I decided that I’d go with Swordcraft and Havencraft. The former because the leader looked cool and the latter because the mechanics looked cool. Continue reading…

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