GIWTR 01 – A Mecha in King Arthur’s Court – Part 6 – Knight Armour’s – Updates, Claymore & Dirk

KA---Group

Well after getting into the swing of things and designing six units I’ve learned a few things about the process and got a much better handle on how to adjust the MTS to get the results I want. So due to a better understanding of the system and the comparative expense of the Saxon Armour’s I’m going to make a few tweaks to the Sweord and Pendragon Knight Armour designs as well as introducing the Claymore and Dirk Knight Armours. Continue reading…

GIWTR 01 – A Mecha in King Arthur’s Court – Part 4 – Saxon Armour’s – Ceorl & Oegn

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So in the first mecha design post I used the MTS to design an average KA, the Sweord. In the second mecha design post I used the MTS to design a top of the line KA, the Pendragon. In this post I’m going to look at creating mecha from some of the other factions in the world, in this case the Saxons. I still havent entirely pinned down how the Saxons will work and what exactly they are yet so this may change a bit. However I’ll throw out a list of concept stuff for both the Saxons and their mecha and work from that. Continue reading…

GIWTR 01 – A Mecha in King Arthur’s Court – Part 2 – Mecha Design – The Sweord

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So as I mentioned back in Part 1 I’m planning to use Mekton Zeta for the giant robot portions of this game. By that I mean the combat and the mecha construction. Theres actually a (weirdly?) small number of dedicated giant robot/mecha rpg’s and Mekton Zeta is one of the oldest and in my opinion one of the best. A number of the more recent mecha games use systems where the attributes are defined narratively, e.g. I mentioned Camelot TRIGGER in the last post. It uses FATE so you have statistics for your robot like “Torso: Great armour”. Nothing wrong with that per se, it lets you quickly model the salient features and start playing. I actually have a lot of time for the FATE system and its various offshoots. But when it comes to giant robots, even if you’re talking about super robots, I like the feel of getting down to the nitty gritty, to the nuts and bolts, to complex systems and sub-systems and lots of numbers. Mekton Zeta’s mecha construction system is a nice middle ground between the fairly light system of something like FATE and the overly detailed/fiddly tech creation systems from something like the Silhouette Vehicle Creation System or T:TNE’s Fire, Fusion and Steel (basically I dont want to deal with complex forumlae). Continue reading…