Hexcrawl High: They say that he got crazy once

Well it’s been a month since I last posted about the D&D campaign I’m currently playing. In that month we had two more sessions and then unfortunately the archenemy of adult hobbies, scheduling, reared its ugly head. But we’re resuming play this Thursday. Assuming we can play regularly then I think by the end of October we may be ready to transition to the “second stage” of the campaign I had planned. But now I’m not sure if we will. Continue reading…

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Hexcrawl High: The serenity of a clear blue mountain lake

Fuck how I hate that clear blue mountain lake. I cannot figure out what to do with it. The worst thing is that every time I try to brainstorm something about it it ends up going all Innsmouth on me. Look, I love Lovecraftian pastiche as much as the next person. But I think I go to that well too often. It’s a spice goddammit. Anyhow, this was supposed to be about my plan for the campaign’s first session, not the problems of populating fantasy lakes. Continue reading…

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Hexcrawl High: It keeps changing fast and it don’t last for long

Location, location, location. Not just a real estate agent’s mantra or a vehicle for Channel 4 to try to ensnare their viewers with Kirstie Allsopp’s sultry appeal but also the topic for this post. As I mentioned in my last post I’m working on encounter tables and I’ve been flip flopping like a fish trying to escape the belly ripping attentions of an inbred good’ol’boy. Continue reading…

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Hexcrawl High: He saw everything as far as you can see

So much like God when creating the world I had reached the stage in my campaign prep where I needed to populate the hexcrawl with people, animals and the admixtures of the two ubiquitous in every fantasy setting. This is the step I’m currently on, even though we rolled up the characters for the campaign yesterday I still don’t have everything in this step nailed down. Which means I’ve got about five days to bang the rest out in the shed. No worries. Continue reading…

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Hexcrawl High: Might say he found the key for every hex

So as per my previous post I’d decided to go with a hexcrawl for my next D&D campaign (I’ve also clearly decided to run with the Rocky Mountain High thing as well). But as I also mentioned, I’ve never played or run a hexcrawl before so I was going into this largely blind. So as with every problem in modern life I turned to the internet for the answer. How could that possibly go wrong? Continue reading…

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Hexcrawl High: Coming home to a place he’d never been before

It was about a week ago when the urge struck. I wanted some old school fantasy. I wanted D&D with alignment penalties, with arguing the merits of a Bec de Corbin versus a Guisarme-Volgue, with THAC0 and big swords and helmets with wings on them, with Larry Elmore art and half elven stablehands molesting horses (that last one may be specific to my own AD&D history). This urge was pretty odd to be honest. For two reasons, the first is that fantasy is a genre that I have very much cooled on, I honestly cannot remember the last time I read a fantasy novel and I have no urge to change that. The second reason is that while I have very fond memories of AD&D there is absolutely no rose tint to those memories. Modern systems with unified mechanics are infinitely preferable and while I do miss Stoneskin being amazing I have no urge to return to older mechanics. But still the urge was there. Continue reading…

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Mick’s Weekly World News – 02 – 20/04/15 – 26/04/15

Another weekly roundup. Still not happy about the title. Though posted manually (like a savage) it is out on the right day. My “time away from the internet” went much better this week. I’ve got out of the habit of using social media or checking various gaming forums so I don’t even really “miss” it anymore. I also distracted myself by doubling down on improving my diet (with partial success) and going back to basics and trying to formally plot out every conspiracy in my yet to be named (probably Overdue) next great Irish novel (with much less success). Continue reading…

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Iron Gods Campaign preparation Or How I Cried Wolf at the Heart of the World

I’m not going to say that I’m going to run this campaign. If the last few years have thought me anything is that my campaigns are like Schrödinger’s Cat. Theyre both dead as soon as you open the box. So this is just a little mental game I’m playing with myself (ooh err matron). Let’s keep it hypothetical (which is how the last woman I asked out turned me down). So what is Iron Gods? A sweet rock band? No you’re thinking of Stone Gods. Iron God’s is one of the more recent Adventure Paths from Paizo Publishing for their Pathfinder RPG (it in fact the most recent if you only count completed ones). “Hey wait a second!” I hear you cry. “A few months ago weren’t you working on converting the Rise of the Runelords adventure path, you’re nothing but a big dirty campaign slut aren’t you?” In answer all I can do is giggle coquettishly and roll my d20 on this ominous looking pinball table. I did in fact convert the first two parts of Rise of the Runelords. But the bloom is off that rose for a number of reasons. The major one being that I’m a big dirty campaign slut. Continue reading…

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