Dr Gamelove or How I learned to stop worrying and love my backlog

Last year I decided that I needed to cut down on games (being newly unemployed was an unwelcome aid in that endeavour). I decided that I would buy at most one game a month, or a maximum of thirteen games over the year (the latter condition is not a result of the first; I am aware how many months are in a year). Also I would complete said game before buying another. I failed. Well I largely failed. I failed on the first part, “Buying at most one game a month”. I also failed on the second part, “I would complete it before I buy another”. However I actually succeeded on the implicit monetary issue, I ended up spending ~€65 a month, or the price of thirteen new games over the course of the year. But that’s a different story. Why did I try and institute this policy in the first place? While there certainly was an economic issue the real impetus was my backlog. Ah the backlog, the yoke chained to every gamers neck. The Sisyphean ordeal that is arguably intrinsic to the hobby in its modern form. But before I talk about my new relationship with the beast, and how I plan to vanquish it (snicker, snack), we need to describe the beast. Or in other words, what the fuck is a backlog? Continue reading…