GIWTR 02 – Eight Devils of the Demon’s Gate – Part 02 – GURPS and Iterative Conversions

Came up with a snappy title, and by came up with I mean just took the literal translation of the antagonists from Ninja Scroll. But I won’t tell if you don’t. So when we last looked at EDotDG (behold my mighty acronym powers) I was considering how best to create a system for the Tracking/”Discovery” phase of the game. I do have some thoughts on that, which I’ll get to later, but while thinking around it other elements sprung up. Perhaps the most pressing of which was how to make the combats against the “Devils” feel both different and fun. Considering the menagerie of huge monsters that show up in most fantasy RPG’s (and a number of other genres) there is surprisingly little written about how to run such combats, in terms of either GM advice or actual mechanics. Continue reading…